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Bleak faith forsaken review
Bleak faith forsaken review




bleak faith forsaken review

However, these issues have been steadily addressed and many have been fixed over the course of my play time (I played it as soon as it released on the 10th of March and finished it 6 days later on the 16th). The most noticeable of these is in the form of terrain collision, where enemies (particularly large ones) often clip into and glitch through walls and floors, but there's also some issues with weapon collision (for the enemies). There are many bugs, glitches and collision issues that plague the game world, taking away from immersion and occasionally providing some frustration.

bleak faith forsaken review

This is, at the moment, one of the rougher aspects of the game. All of these combine together to create an experience unlike one I've experienced in a Souls-like to date and, while I believe some of these innovations weren't used to their fullest potential, I think the developers truly created a really unique gameplay experience that I hope will inspire others.

bleak faith forsaken review

These differences alone would set this game apart from the ever-increasing list of formulaic games that have been multiplying in this genre, but there's even more to this game than that in the form of Outward-styled passive perks, crafting, swimming sections and climbing on various creatures and terrains. There's no "souls" analogue (a staple of the Souls-like genre), levels, dodge i-frames or bloodstains you need to pick up after dying.

bleak faith forsaken review

The combat is fairly straight forward for a Souls-like, with the addition of a combo system, but there are some really nice little differences in terms of skills, magic and archery that allow for more dynamic combat than I expected going into it. The core design philosophy of Bleak Faith is very interesting and innovative, in my opinion. I like to break games down into 4 categories or parts that make up the whole: Design (the core approach to how the game was conceptualised and designed, which includes level design and gameplay concepts), Mechanics (how well the technical aspects of the game hold up), Writing (the story, dialogue and overall narrative qualities) and Atmosphere (visuals, sound, music and voice acting). I have just done so, clocking in at around 25 hours (although I think it's safe to remove 1-2 hours due to stuff like food and toilet breaks). It is really ahrd to judge Bleak Faith: Fosaken because at many levels it still feels like a concept in the making or an undeveloped rushed project that was released mid development process and requires a great deal of polishing.Ok, so I decided to wait until finishing the game before leaving a review, since I wanted to be absolutely thorough and sure on any critiques I might have. There is a fast travel system, but it's small comfort in a game where it's totally unclear where you are supposed to even start from, let alone go to. The lack of direction makes it very hard to know whether any particular path will take you anywhere useful and while unlike many Soulslike games, a single objective marker does exist, it's only visible from the central hub area, and once you start down one of the hub area's three or four paths, you lose sight of it completely.Īll of this combined with the game’s basically mid development structure makes the whole exploration a drag. The exploration factor is meticulous due to the detailed level design, but it many a time the game does not seem to lead anywhere while the enemy attack patterns during combat can be very clunky, jarring and weird.

#BLEAK FAITH FORSAKEN REVIEW FULL#

Unfortunately however, the concept does not meet its full potential as the whole game feels unfinished due to the gameplay being clunky, rigid and inconsistent. The concept of the game is an interesting one where dark fantasy meets cyber-punk complete with a strong enemy variety, incredible art style, well designed levels and good graphics with an eerie environment and fascinating aesthetic design. In Bleak Faith, players will explore the last remnants of civilization in an enormous and unrelenting world known as the Omnistructure, an unruly and massive, labyrinthine superstructure full of strange buttresses, apartment blocks, and medieval and futuristic architecture seemingly rubbing shoulders. Bleak Faith: Forsaken is an indie Soulslike game that was developed by Archangel Studios which aims to capture the formula of Dark Souls much like any game in the genre. Bleak Faith: Forsaken is finally out and upon playing it, it can only be said that for an indie project that was made only by three people with very limited funds and resources, this is a rather impressive feat.






Bleak faith forsaken review